Showing posts with label composition. Show all posts
Showing posts with label composition. Show all posts

A recitative summer: part one

And so, dear readers, Spring has sprung. And, as surely as eggs follow eggs, a young man's thoughts turn towards his Mmus recital. Having watched the RWCMD undergraduates do their inspirational thing last week, it's clear that I'm going to have to pull something not inconsiderable out of the bag this September, if I'm going to  leave college with my head held anywhere much above my knock-like knees.

So. As I spend the summer developing my recitative ideas, I have decided to blog about what I, as an artist of international renown, like to call my 'creative process'. This will serve two purposes: firstly, to educate the masses as to what happens inside the minds of us enlightened creative types. Secondly - and perhaps most importantly - if I do this then hopefully I'll remember all of the decisions that I'll make over the next couple of months, and as such I'll have something to talk about in my viva.

All of which is a ridiculously long preamble to announce the triumvirate of projects that I am planning to put on for my Mmus final recital. The first of these is a classic; an electroacoustic piece for 3 flutes and 3 speakers, which will probably be about 4 minutes long. The second is an audio-visual piece for four screens and four speakers, which will run for around 10-15 minutes. More of them another time, however. My third, and final, idea, concerns audience participation and interactivity. I'm hoping to create some kind of multimedia shebang whereby audience members can manipulate, and even part-compose, a piece of sonic art that fills the space that they're moving around in.

At this early stage, I'm planning to use PureData (what else) for the musical aspect of the piece, setting off pre-composed cells of sound in a semi-generative manner. I'm also thinking to create some relatively abstract visuals using Unity3D, in order to provide some visual feedback for what's going on sonically.

I got on board the train of interactivity thanks, in part, to Kilshaw's short course on xcoding for the iphone, for which I got this far, but no further:



To be honest, I'm not a massive fan of the iphone, and have no real desire to develop anything for it, so I doubt I ever will make anything beyond the little toy you see above. However, it got me thinking: if I could achieve similar results in some engine that ran on an actual-factual real life computer, then I'd be getting somewhere. All of a sudden, a world full of different control and diffusion options would be open to me. As such, I downloaded the free version of Unity3D, messed about with it, and in a couple of afternoons managed to knock up the test that you see below:



I know, I know, it's nothing special. But imagine if, instead of a single midi note, each planet was responsible for setting off a different compositional cell. And imagine that the planets were distinguishable from each other. And that the graphics changed every time you did something. And that you had a wii remote in your hands, and that it was all projected onto the pristine white wall of an art gallery. And that you could use the wii remote to control different sonic effects and variables. And other cool stuff, that I haven't come up with yet...

This is the road I'm going to go down, anyway. The first step will be to get the wiimote talking to Unity. I'm going to start by following Jeff Winder's helpful youtube tutorials on how to do this, which can be found here. As I'm doing this, I'll think more about my concept and the grand installation that I hope these nascent ideas will metamorphose into by the end of the summer.

Anyway, that's idea 1. Stay tuned for more unfathomable waffle, both on this and on my other 2 pieces! Stay safe, everyone x

Apartment 11 - the evidence

Hullo internet chums! You may remember that, a short while ago, I was commissioned to do sound design for a short film called The Writer. Well, a lot of sonic water has passed under the cinematic bridge since that time, and it is now my privilege to unveil four short vignettes from said film, which has now been retitled Apartment 11. All of the sound that you will hear was recorded and mixed by me, in y stwdio.

Edit: I've been told to take these videos down, due to the possibility of distribution deals or some such. If I'm ever allowed to put them back up, I shall do. I'll upload some replacement, audio-only, snippets over the next couple of days. Examples of my work are still available on my portfolio page.

So there we have it! The film itself is in the final stages of post-production, and will be premiered at the Quad in Derby this June. Look out for it then, pop pickers.

Past: An evening of music and film (2nd helping)

So, I've given you the programme notes; now for a couple of little kinematic exempla (more here and here):


(a double-bill of ultra-short shorts from, respectively, 1899 and 1921)


(a calming scene from a 1950s Hollywood movie)

As ever, all sound design and music is by little ol' me. Let me know what you think, yo!

Past: An evening of music and film (1st helping)

As brother Jacques has so rightfully pointed out, it's really time I updated this here web-diary. I thought I should take this opportunity, therefore, to say 'thank you' to everyone who helped made the Evening of Music & Film a success hitherto unparalleled by any other mortal achievement.

A Cardiff-based, multi-BAFTA award-winning composer came up to me afterwards and told me that Gruff and I should enter the Turner Prize with On Decorum. HE SAID THIS WITH A STRAIGHT FACE GUYS.

Anyway! For those of you who couldn't make it due to 1) ineptitude, 2) forgetitude, 3) not-really-bothereditude, 4) being in another country.. I've copied out the programme notes after the break. I've also handed over a couple more pieces from the night into the care of the nice gentlemen and ladies at youtube: watch them here!

Right, here are the aforementioned programme notes (including handy clickable links if you fancy watching those elements of the night that have made it onto youtube):

Forthcoming: An evening of music and film


"AN EVENING OF MUSIC AND FILM"
TUESDAY MARCH 16, 2010
ROYAL WELSH COLLEGE OF MUSIC & DRAMA
7.30pm

CURATED BY EDWARD ROBERT MILLINGTON
 

New music / video / anti-communist propaganda piece

May I present to you, dear reader, a small taster of the forthcoming night of film and music which I am curating at the Royal Welsh College of Music & Drama. A night that you can come to and experience for yourself! It's on the 16th of March don't you know.

This sneak preview is entitled 'How to out-psych the psychos who sucked out your psyche', and it concerns the venal, anti-American socialist tendencies that were rampant throughout the 1950s. It's enough to send shivers down your spine, it really is...



Enjoy, and see you on the 16th! More information forthcoming.

The BBC and me, part one: audio evidence

So, you may remember how I wrote the music to a BBC Radio Four Friday Play. I've finally got it together enough to upload a couple of clips. The first one features the sexy voice of none other than James Marsters (or Spike from off of Buffy as he's known round our house), as well as that of the lamentably anonymous, but equally sexy, continuity announcer. Enjoy!

Ooh, spooky: "Ghosts before breakfast"

So I decided I wanted to make a video for my hot new sample-based project Yaoi! Attack. But then I thought... why go to all the trouble, when you can just co-opt visuals from a classic piece of 1920s experimental German cinema?

Well exactly.

That being the case,  I present to you my take on Hans Richter's Ghosts before Breakfast, a revolutionary abstract film from 1927.



As ever, I built the track up from a few unrelated mp3s taken from my itunes library (although i did cheat a little here by cherry-picking the samples, rather than leaving their choice up to the gods of fate as I technically should). Also, I added good few little sound effects and extra touches of my own. If you're interested though, the basic recipe for this song is: r dean taylor + charles mingus + mogwai + seasick steve + volcano! + the lucksmiths + modest mussorgsky. Yum!

By the way, you can download the track here..

Yaoi! Attack

Hello, ladies and also gentlemen. This is a small announcement concerning my new musical project, Yaoi! Attack, which is shortly going to take the world by storm. Tinny over-compressed electronic tape-noise-psych-soul-boogie for the win! You heard it here first!



The basic technique is: stick itunes on shuffle; make a note of the first 10 songs that get played; sample them; make something new. As such,  a small note about the genetic make-up of each song is in order:

Mile zero bison =  robert wyatt w/ orchestre national de jazz + squarepusher + steeleye span + hella + marnie stern + the lucksmiths
Yes, I am = mogwai + the byrds + steve reich + volcano! + magic sam + aidan smith + j dilla + louise attaque
Beautiful underwater frond pond = alan r splet + ital tek + frank zappa + herbie hancock + trevor wishart + matthew herbert
Scaling the face of... = robert knight + the coral + esbjorn svensson trio + nosaj thing + doves + tom waits + john coltrane

Befriend me on myspace if you're feeling charitable: www.myspace.com/edwardrmillington

Or find me on the soundcloud: www.soundcloud.com/yaoi-attack

xx

Hell yeah, sonic art!

Below is a new piece of mine, which I wrote last week. It's called The Corners Kept Their Secrets Where There Were Claw Marks In The Dust, which is a Dylan Thomas line before y'all start thinking I've become even more pretentious than usual. Granted, I am up my own arse, but in this case my pretension is filtered through that of one of Swansea's favourite sons, which, by my reckoning, makes it acceptable.



Its title aside, the piece exists as an effort, on my part, to write something only using sound-objects sourced from small noises: if left to my own devices, the acousmatic music I write is generally pretty full-on and bombastic, and I wanted to have a turn being a delicate little flower. I let myself down slightly, and there are two loud noises in there (both drum hits), but, generally speaking, I think I managed not to resort to my fall-back position of 'oh this is getting a bit dull, why don't we whack in a scream / some white noise / the sound of a building falling over'...

Anyway, I hope you enjoy it! Let me know what you think and that.