Showing posts with label installation. Show all posts
Showing posts with label installation. Show all posts

A recitative summer: part one

And so, dear readers, Spring has sprung. And, as surely as eggs follow eggs, a young man's thoughts turn towards his Mmus recital. Having watched the RWCMD undergraduates do their inspirational thing last week, it's clear that I'm going to have to pull something not inconsiderable out of the bag this September, if I'm going to  leave college with my head held anywhere much above my knock-like knees.

So. As I spend the summer developing my recitative ideas, I have decided to blog about what I, as an artist of international renown, like to call my 'creative process'. This will serve two purposes: firstly, to educate the masses as to what happens inside the minds of us enlightened creative types. Secondly - and perhaps most importantly - if I do this then hopefully I'll remember all of the decisions that I'll make over the next couple of months, and as such I'll have something to talk about in my viva.

All of which is a ridiculously long preamble to announce the triumvirate of projects that I am planning to put on for my Mmus final recital. The first of these is a classic; an electroacoustic piece for 3 flutes and 3 speakers, which will probably be about 4 minutes long. The second is an audio-visual piece for four screens and four speakers, which will run for around 10-15 minutes. More of them another time, however. My third, and final, idea, concerns audience participation and interactivity. I'm hoping to create some kind of multimedia shebang whereby audience members can manipulate, and even part-compose, a piece of sonic art that fills the space that they're moving around in.

At this early stage, I'm planning to use PureData (what else) for the musical aspect of the piece, setting off pre-composed cells of sound in a semi-generative manner. I'm also thinking to create some relatively abstract visuals using Unity3D, in order to provide some visual feedback for what's going on sonically.

I got on board the train of interactivity thanks, in part, to Kilshaw's short course on xcoding for the iphone, for which I got this far, but no further:



To be honest, I'm not a massive fan of the iphone, and have no real desire to develop anything for it, so I doubt I ever will make anything beyond the little toy you see above. However, it got me thinking: if I could achieve similar results in some engine that ran on an actual-factual real life computer, then I'd be getting somewhere. All of a sudden, a world full of different control and diffusion options would be open to me. As such, I downloaded the free version of Unity3D, messed about with it, and in a couple of afternoons managed to knock up the test that you see below:



I know, I know, it's nothing special. But imagine if, instead of a single midi note, each planet was responsible for setting off a different compositional cell. And imagine that the planets were distinguishable from each other. And that the graphics changed every time you did something. And that you had a wii remote in your hands, and that it was all projected onto the pristine white wall of an art gallery. And that you could use the wii remote to control different sonic effects and variables. And other cool stuff, that I haven't come up with yet...

This is the road I'm going to go down, anyway. The first step will be to get the wiimote talking to Unity. I'm going to start by following Jeff Winder's helpful youtube tutorials on how to do this, which can be found here. As I'm doing this, I'll think more about my concept and the grand installation that I hope these nascent ideas will metamorphose into by the end of the summer.

Anyway, that's idea 1. Stay tuned for more unfathomable waffle, both on this and on my other 2 pieces! Stay safe, everyone x

Past: An evening of music and film (2nd helping)

So, I've given you the programme notes; now for a couple of little kinematic exempla (more here and here):


(a double-bill of ultra-short shorts from, respectively, 1899 and 1921)


(a calming scene from a 1950s Hollywood movie)

As ever, all sound design and music is by little ol' me. Let me know what you think, yo!

Past: An evening of music and film (1st helping)

As brother Jacques has so rightfully pointed out, it's really time I updated this here web-diary. I thought I should take this opportunity, therefore, to say 'thank you' to everyone who helped made the Evening of Music & Film a success hitherto unparalleled by any other mortal achievement.

A Cardiff-based, multi-BAFTA award-winning composer came up to me afterwards and told me that Gruff and I should enter the Turner Prize with On Decorum. HE SAID THIS WITH A STRAIGHT FACE GUYS.

Anyway! For those of you who couldn't make it due to 1) ineptitude, 2) forgetitude, 3) not-really-bothereditude, 4) being in another country.. I've copied out the programme notes after the break. I've also handed over a couple more pieces from the night into the care of the nice gentlemen and ladies at youtube: watch them here!

Right, here are the aforementioned programme notes (including handy clickable links if you fancy watching those elements of the night that have made it onto youtube):

Forthcoming: An evening of music and film


"AN EVENING OF MUSIC AND FILM"
TUESDAY MARCH 16, 2010
ROYAL WELSH COLLEGE OF MUSIC & DRAMA
7.30pm

CURATED BY EDWARD ROBERT MILLINGTON
 

Notes on an installation

Hey! It's me!

So we pretty much put an installation on yesterday, as part of RWCMD's Open House Day & 60th Birthday celebrations. It was super-rad, and anyone who missed it really should take a long hard look at themselves.

...but wait! By expedient chance, latecomers and the infirm have an opportunity to watch the following short video, which gives one the opportunity to experience the performance as if one had really been there! And all at no extra cost to the viewer!

Here it is: 'Bored Meeting'..



The idea was to recreate the quasi-hallucinatory dream state that the human mind often chooses to occupy during particularly long and tedious meetings. We've all been there I'm sure: it's where we are when we doodle on our expensive-looking jotters, or look out of the window, or try to see how many staplers we can fit up one nostril without the boss noticing.

(...more after the break...)

Experiment 2: in which I done a video

Bonjour, mes amis. These 3 videos are going to form part of another installation I'm doing at college next Saturday. They're going to be played on 3 video screens in one corner of an office room- the idea being that they're each one side of a corporate video-conferencing session that's going a bit wrong.

There'll be other stuff going on inside the room as well. Super secret stuff. The sound was made using a motion-tracking pd patch very similar to the one below, except this time it's to pre-composed video rather than a live stream.. anyway here are the videos. Enjoy!

(for best results, please feel free to watch all 3 at the same time...)


Sophie Tilley, live from Madrid


Jack Melham, all the way from sunny San Francisco


Matt McDade, lost and confused in Tokyo

Experiment 1: in which a live video is streamed and gibberish is heard

Blatantly not been updating this here, mainly due to watching far too many Rodney Mullen videos on youtube over the past couple of weeks. However, I have been doing stuff, and stuff.

Here is some of it.



This is a test patch I've made in PureData for one of a pair of installations I'm aiming to put on in college at the open house day next week. At the moment it's called 'Catchphrase', after the BBC learn-Welsh podcast many of the samples are from.

Audio samples containing an instruction, suggestion or Welsh-based fact are set off at random intervals between 3 and 9 seconds. Meanwhile, a gem window detects movement in front of a fixed camera, tracking the image's centre of gravity. This tracker sets off letters from the Welsh alphabet (ordered from right to left in the above video, but left to right for the user), banging out a midi note in Logic at the same time. The alphabet-samples are pitchshifted higher if the movement is at the top of the screen, and lower as the centre of gravity moves further towards the bottom. Oh, and there's a bit of reverb and delay. And the next alphabet-sample won't get set off until the one before it has finished (it just got silly otherwise). And, err.. that's it.

It's not fantastically musical or anything, but it has a certain level of interaction, and given another week will hopefully be quite good, and also fun for people to wander past in the CMT corridor.

More experiments and, eventually, finished business to follow. Also, we absolutely have to video the boomwhacker piece and get that shit on youtube.

(edit - good lord, that video really doesn't need to be 3 minutes long, does it?)